Machavellian Maddness©...An Adventure In Fantasy
  • Have you ever wished you could remove that annoying person who is in your way?
  • Have you ever wished you could make a killing in the stock market?
  • Have you ever found yourself in a Machavellian frame of mind?
  • This might be the game for you...

Come to Me

Machavellian Maddness© is an adventure in fantasy. A game for the best of players to compete in a process that lets you do whatever you want.

Only a few simple rules, and a couple of flimsy laws, are involved. There is also a dirty little secret that you must protect.

The rules are ironclad—they mean exactly what they say. The laws, on the other hand, are entirely up to you.

Your goal is to acquire as much money as you can by using your own strategies. The games masters are not allowed to advise you.

In a game you can apply for the job of:

  • Bishop...dispenses justice, whatever that might be
  • Constable...enforces the laws in this here town!
  • Lord...takes care of the family, and, above all, makes money
  • Child of the Lord...exactly what you might expect!
  • Lord and Children sign up in a general pool...you never know before the game starts which Lord you are, or, if you are a Child, you do not know which house you are in, or who your siblings are...these jobs are given out randomly.
  • Unattached Town Person...his or her job is very much coveted by some players...this position is open to anything that you wish to do...the unattached are the ones that act as buyers/negotiators for the Lords in the stock trades...they also can become deputies to the Bishop or the Constable...you never know with the death toll that exists in this game.

Skull

In Machavellian Maddness© there is no built-in magic or fantasy. If you wish to do magic you had better be able to REALLY do it, or at least convince another player that you can. Whatever you can convince any other player of is up to you. But remember, if you don't really convince that player, it can really backfire on you.

The games masters are not part of the game. They only register attempts to kill and judge the results. Their word is final. The approved methods of killing are poison and daggers. No other method is allowed unless it has been approved by the head games master before the game starts.

Machavellian Maddness© was played for the first time in 1979. Since then, only minor changes have been made to smooth the game play.

No two games have ever been similar. Each game is based on the creativity of the players.

Bowing Skeleton

©1979 by Kevin J. Kelly. All rights reserved.

If you are interested in learning more about Machavellian Maddness© please contact Kevin Kelly (804.683.1675 or email) or Kirk McLaren (email).

Remember to check this page frequently for announcements of upcoming Machavellian Maddness© games.