| Machavellian Maddness©...An Adventure In Fantasy | |
Machavellian Maddness© is an adventure in fantasy. A game for the best of players to compete in a process that lets you do whatever you want. Only a few simple rules, and a couple of flimsy laws, are involved. There is also a dirty little secret that you must protect. The rules are ironclad—they mean exactly what they say. The laws, on the other hand, are entirely up to you. Your goal is to acquire as much money as you can by using your own strategies. The games masters are not allowed to advise you. In a game you can apply for the job of:
In Machavellian Maddness© there is no built-in magic or fantasy. If you wish to do magic you had better be able to REALLY do it, or at least convince another player that you can. Whatever you can convince any other player of is up to you. But remember, if you don't really convince that player, it can really backfire on you. The games masters are not part of the game. They only register attempts to kill and judge the results. Their word is final. The approved methods of killing are poison and daggers. No other method is allowed unless it has been approved by the head games master before the game starts. Machavellian Maddness© was played for the first time in 1979. Since then, only minor changes have been made to smooth the game play. No two games have ever been similar. Each game is based on the creativity of the players.
©1979 by Kevin J. Kelly. All rights reserved. If you are interested in learning more about Machavellian Maddness© please contact Kevin Kelly (804.683.1675 or email) or Kirk McLaren (email). Remember to check this page frequently for announcements of upcoming Machavellian Maddness© games. |
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